Ninja Specialties or Styles: Guide

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Ninja Specialties or Styles: Guide

Post by Celestia on Thu Apr 20, 2017 10:10 am

Combat Specialties

What are combat specialties? Combat specialties are what determine the character differences on this site and they allow the usage of the different branches of jutsu from E, D, C, B, A, and S rank normally.

They allow users to mold their characters to be prioritized to what they will think suit them the best for writing or fighting. There are 5 main specialties and 6 sub-specialties. "Specialties" are what differentiate characters from other characters in terms of arsenal.

Sub-specialty Trading

  1. Main specialties are needed to trade for sub-specialties, and the amount a character has is determined by their rank. An individual can only have 3 main specialties unless they're clanless, and main specialties are what are used to get sub-specialties.
  2. Full main specialties can be traded into B-rank main specialties in exchange for S-rank sub-specialties. Sub-specialties will always be S-rank. Main specialties becoming B-rank blocks access to A-rank and S-rank jutsu for the main specialty.
  3. Alternatively, trading 1 complete specialty away for 2 S-rank sub-specialties is an option as well. In this case, a character will have completely loss access to a main specialty and can only use C-rank jutsu for it.
  4. Main specialties can be used to trade for sub-specialties as many times as desired.
  5. A main specialty of B-rank or S-rank is needed to have main specialty abilities.

Examples: The main specialty "ninjutsu" could be traded for the sub-specialty "sensory", and the character would then be limited to B-rank or below ninjutsu. In exchange, they get sensory able to be used up to S-rank.

The main specialty "ninjutsu" could be traded for the sub-specialty "sensory" and "barrier ninjutsu". The character would then be limited to C-rank or below ninjutsu, and they wouldn't be able to get specialty abilities for ninjutsu. In exchange, they get sensory and barrier ninjutsu able to be used up to S-rank.

Main Specialty Amount

  1. Ranking up gets characters more specialties. Clanless are the only ones who get a true extra specialty, and they can potentially have 4 main specialties. Clanless get their extra specialty at chuunin rank and would have 3 at chuunin rank, then 4 at jounin rank.
  2. Genin start with 1 main specialty.
  3. Chuunin get +1 main specialty, for a total of 2.
  4. Jounin get +1 main specialty, for a total of 3.


Changing Specialties

Can specialties be changed? Well, there's no need to discard a character if members grow tired of the specialties they have. Characters change their skills in life and get worse at some.

For 3,000 words, a member can change their specialties equal to 1 main specialty. Therefore, they can also rearrange 2 sub-specialties. Every time a main specialty is changed though, 1,000 words are added for changing equal to a main specialty again. The second time would be 4,000, third time 5,000, etc. Any changed specialties have characters lose higher than C-rank jutsu trained.

Note
All specialties can be used up to C-rank if members do not have them
.

Main Specialty Abilities

What are abilities? Abilities are what set different main specialty users apart from each other even when using the same specialty. Sub-specialties don't have abilities. Only 3 main specialty abilities can be gotten, but 2 of the abilities can be from the same main specialty.

Ability Amount

  1. Ranking up gets characters more main specialty abilities.
  2. Genin start with 1 main specialty ability.
  3. Chuunin get +1 main specialty ability, for a total of 2.
  4. Jounin get +1 main specialty ability, for a total of 3.


Changing Abilities

Can abilities be changed also? There's no need to discard a character if members grow tired of the abilities they have either. Each ability can also be changed in a character's life.

For 3,000 words, a member can change one ability. Every time an ability is changed though, 1,000 words are added for changing an ability again. The second time would be 4,000, third time 5,000, etc. Any changed abilities has characters lose any free training or word count from abilities. If members change a specialty though, they can get a free new ability without requiring training.

Specialty Traits

What are specialty traits? Traits are what both main specialties and sub-specialties have that determine what they can really do. Some specialties have unclear capabilities, and traits are what show how far specialties can stretch individually.

Main Specialties

Ninjutsu:
Ninjutsu (忍術, Literally meaning: Ninja Techniques) is one of the three main jutsu categories. Ninjutsu is the most nebulous of the three and may most simply be described as anything that is not genjutsu, taijutsu, or sub-specialties. The most common jutsu are from the 5 elements taking form through shape manipulation and nature manipulation.


  • Ability: Start with all canon elemental jutsu up to character's rank for one element, and a member only needs to specify which element is selected instead of listing each jutsu. If new filler or canon techniques come out, or others register canon jutsu, characters can have these jutsu up to their rank started with.
  • Ability: Jutsu hand seals of any specialties are able to be waived by doing an additional 500 words training a jutsu. Non-trained jutsu get half off their hand seals amount and jutsu with 1 seal are sealless even without training.
  • Trait: Removing the ninjutsu specialty removes the free jutsu. The free jutsu are only gotten at character registration, and ranking up does not give free jutsu.


Genjutsu:
Genjutsu (幻術, Literally meaning: Illusionary Techniques) is one of the main jutsu categories which uses chakra. Unlike ninjutsu, the effects of genjutsu are not real, being only illusions experienced by those who fall victim to it. According to the Second Mizukage, genjutsu falls under the broad category of Yin Release.


  • Ability: Able to stack genjutsu on to each other and prevent Genjutsu Kai unless each are targeted. Stacked genjutsu also require separate "pains".
  • Ability: Able to be outright immune to genin strength genjutsu.
  • Trait: Genjutsu can be prevented with simple equivalent pain, or Genjutsu Kai if an opposition's chakra is superior. Genjutsu Kai is a basic skill, dissolving all genjutsu equal to one's chakra stat, and all opposing genjutsu are debuffed by -2 advantages.


Taijutsu:
Taijutsu (体術, Literally meaning: Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the optimisation of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training.


  • Ability: Possessors of physical specialties which take this ability have a "boost" to their character in which they're naturally superior to anybody with their exact same stats, unless they also have a physical specialty. For example, non-taijutsu user vs. taijutsu user when they both have elder speed will have the taijutsu user always being faster.
  • Ability: Taijutsu users are able to pierce through outer body defenses or health upon striking someone if they take this ability.
  • Trait: Taijutsu shockwave-like attacks (Daytime Tiger-like), and Eight Gates can't be used by those with chakra absorption specialty.


Weaponry:
A ninja's use of weaponry in combat is known as "bukijutsu" (武器術, Literally meaning: Weapon Techniques). All ninja use a weapon at some time or another during their careers, but not all do so regularly. Weapons can be just as useful on the battlefield as any other jutsu in a ninja's arsenal, either due to the weapon's design, its special abilities, or the unique way in which a ninja combines it with his or her other skills; ninja frequently coat their weapons with their chakra to alter the weapon's properties, a process called chakra flow.


  • Ability: Possessors of physical specialties which take this ability have a "boost" to their character in which they're naturally superior to anybody with their exact same stats, unless they also have a physical specialty. For example, non-taijutsu user vs. taijutsu user when they both have elder speed will have the taijutsu user always being faster.
  • Ability: Taking this ability allows a weaponist to "train" their items to improve their abilities or stats. This is done by simply doing the rank word count as if they were training a jutsu.
  • Trait: Item abilities are registered like jutsu, and they cannot have past A-rank power, as S-rank power belongs to legendary items.


Kugutsu:
The Puppet Technique is a unique ninjutsu fighting style. A user of this technique is known as a puppeteer (傀儡使い, kugutsutsukai). This technique uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread.


  • Ability: Possessors of kugutsu which take this ability have a "boost" to their character in which they're naturally superior to anybody with their exact same speed stat using their puppet, unless they also have a physical specialty. For example, non-taijutsu user vs. taijutsu user when they both have elder speed will have the taijutsu user always being faster.
  • Ability: For every 500 words done with this ability, an additional puppet can be controlled by a puppeteer splitting strings, with their base being 1 puppet able to be controlled.
  • Trait: Puppeteers can only control one puppet at base.


Sub-specialties

Sensory:
A sensor type (感知タイプ, Kanchi Taipu, Literally meaning: perception type) is a ninja that is capable of detecting the presence of other people by directly sensing their chakra. Commonly known as a sixth sense or special physical sensory skillset that allows the sensing of every other specialty. The Sensing Technique allows sensor type shinobi to detect and track down targets through their chakra signatures. The range of this technique varies between sensors.


  • Trait: There is no generic Chakra Sensing Technique, and all sensory techniques are registered separately. Lie detection's a hiden along with Mind's Eye of the Kagura. A clan needs to be created to access abnormal canon sensing.


Barrier Ninjutsu:
Barrier Ninjutsu (結界忍術, Kekkai Ninjutsu, Literally meaning: Barrier Ninja Techniques) is the incorporation of barriers into techniques. Essentially these techniques allow the users to manipulate barriers. The user can erect barriers that can be used to protect themselves, or to trap an opponent, amongst other various uses.


  • Trait: Barriers are not impenetrable. They have a health stat just like all other jutsu, but they tend to be collaboration techniques.


Kuchiyose:
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly and uses blood as a sacrifice. The kuchiyose specialty allows the users to create and use high-ranking techniques derived from summons like Toad Mouth Bind.


  • Trait: All Kuchiyose techniques are registered as jutsu. Kuchiyose is not full space-time manipulation. All kuchiyose techniques need to relate to summoning.


Chakra Absorption:
Chakra absorption techniques (チャクラ吸引術, Chakura Kyūin Jutsu, English TV: Chakra Absorption Jutsu) allow the user to absorb the chakra of another individual or all other specialty jutsu - usually an opponent's - and utilise it as if it were their own. Those who have had their chakra absorbed have reduced options in combat due to the lost chakra, and if enough chakra is taken they may be too weak to move. Chakra absorption is a debuff specialty.


  • Trait: Fuinjutsu is unaffected by chakra absorption. Again, chakra absorption can't have taijutsu-like shockwaves applied to it and will always be weak to them. Taijutsu and chakra absorption are unable to combine with each other.


Medical Ninjutsu/Ijutsu:
Medical Ninjutsu (医療忍術, Iryō Ninjutsu, Literally meaning: Medical Ninja Techniques) is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or another's body, practised by shinobi categorised as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.


  • Trait: The dead cannot be brought back to life. Kinjutsu which damage the body abnormally like Eight Gates or bypass health stat are difficult to heal.


Fuinjutsu:
Fūinjutsu (封印術, Literally meaning: Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to restrict movement or unseal objects either from within something or someone.


  • Trait: Creating seals through chakra and not ink isn't possible with fuinjutsu alone. Ninjutsu or barrier ninjutsu specialties are required to create seals through chakra. Chakra Chains are a hiden exception for not needing ink, as they don't require fuinjutsu but require Uzumaki.

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